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Enes Pacarizi

Gameplay & Systems Programmer

Unreal Engine 5 programmer with 3+ years of experience and two titles shipped on Steam, specializing in gameplay systems and multiplayer. I build the systems a game runs on - ballistics, weapons, netcode, tooling - and I care as much about how they perform under load as about how they feel to play.

BSc Computer Science, University of Business and Technology, Kosovo (2022 – present)

Technical Stack

Engine & Frameworks

  • Unreal Engine 5
  • C++
  • Blueprint
  • Gameplay Ability System
  • Lyra
  • Enhanced Input

Gameplay Systems

  • Multiplayer Replication
  • Lag Compensation
  • Behavior Trees
  • Animation Blueprints
  • Data-Driven Design
  • Niagara

UI

  • UMG
  • CommonUI
  • MVC UI Architecture

Performance & Tooling

  • Unreal Insights
  • Network Profiler
  • Editor Tooling
  • Git
  • Perforce
  • Jira
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Main Quests

Work Experience

Professional Work Experience: Shipped titles and technical leadership roles focusing on systems architecture.

Side Quests

Personal_Lab

Experimental prototypes and side projects where I push the limits of UE5's latest internal builds.

About Me

I build systems that feel smart, responsive, and easy to extend.

I’m a game developer who cares about both the player experience and the engineering that supports it. I thrive on turning complex gameplay ideas into clean, maintainable systems, and I enjoy being the teammate who helps the project move forward with confidence.

What Inspires Me

Games like The Witcher 3 taught me that gameplay systems can carry emotion. The way choice, consequence, and branching outcomes create replayability showed me how much power lies in meaningful systems, not just isolated features.

With Rainbow Six Siege, I learned that depth comes from systems interacting with each other. A wall can be reinforced, breached, or used as cover, and every operator’s ability changes the same space in different ways. That kind of layered gameplay inspires the systems I want to build.

What I’m Building

I’m working to become the developer who writes systems other people enjoy using and extending. I want my code to be clear, my architecture to be understandable, and my tools to help the team move faster.

I aim to be the teammate everyone trusts: collaborative, supportive, and ready to take ownership of difficult problems. I care about engineering that improves player experience, reduces friction, and makes the whole project stronger.

Outside the Studio

When I’m not building games, I’m usually building network tools, websites, or learning something new on the engineering side. That work keeps me curious and grounded in real-world performance and reliability.

I also enjoy firing ranges, playing different sports, watching e-sports, and reading books about self-improvement, fantasy, and the stories behind movies and games. Those interests keep me disciplined, creative, and connected to new perspectives that I bring back into development.

What I Bring

I bring a thoughtful systems mindset, a collaborative attitude, and a desire to take ownership. I want to build games that feel cohesive and teams that communicate clearly - and I want the work to feel meaningful for everyone involved.

Initiate_Contact

Looking for a technical lead or systems developer? Let's discuss your next frontier.

System Status: Active On Duty