What Inspires Me
Games like The Witcher 3 taught me that gameplay systems can carry emotion. The way choice, consequence, and branching outcomes create replayability showed me how much power lies in meaningful systems, not just isolated features.
With Rainbow Six Siege, I learned that depth comes from systems interacting with each other. A wall can be reinforced, breached, or used as cover, and every operator’s ability changes the same space in different ways. That kind of layered gameplay inspires the systems I want to build.